Sunday, 26 June 2011

Animation modelling with physics

This is an old video: Marisa, Reimu and Sakuya from Touhou dancing to Michael Jackson's Smooth Criminal.

This is a newer one. A bunch of silhouettes in a remix/rearrangement of a Touhou song.

I believe both have been done by using some 3D modelling program that can use physics models to model how the hair etc go.

I'm very impressed with the latter one. No clipping - for obvious reasons and it looks great. Now if I only cared about that piece of music...

Wednesday, 25 May 2011

Several New Drawings

Wow.

I decided to try partaking in the Daily Drawing Challenge over at Misfile's forum. You can see many of the fruits of my work over at my deviantArt account.

Saturday, 12 March 2011

Transformers: Cybertron Adventures vs Dead Space: Extraction

... or why I consider DS:E way more fun than T:CA.

On paper, there are some similarities between Transformers: Cybertron Adventures and Dead Space: Extraction. Both are based on an existing franchise. Both are rail shooters. And, of course, both are on Wii. But, that's not much.

I'm on the fence of whether T:CA has more plot to go with it than usual rail shooters. The missions string together to form a sequential plot rather than a bunch of missions you can pick in any order (Ghost Squad). There can also be other team mates going with you (with an actual name and not being cannon fodders). There's plenty of talk over the radio about what is happening, often when your Transformer is moving to a different place.

Nonetheless, there are few idle moments, especially when compared to DS:E.

When it comes to emotional impact, I see no contest. If you're old enough to play the game, DS:E's story is more emotionally gripping, even if you know the outcome before even starting the game. At the moment, I'm (probably) in the last mission of the Autobot campaign and haven't touched the Decepticon campaign yet. The first chapter of DS:E had more feeling to it than all of T:CA I've played so far.

Music. I didn't notice what kind of music DS:E had, but it definitely wasn't anything that stood out on itself. And that was the way it was supposed to be. T:CA also has almost nonexistent music. Why? Like Geltonz said in his YouTube review, "the music is there but it's muted, quiet, atmospheric; that doesn't work for a game like this." I don't think there is much of an atmosphere for the music to create or emphasize. It's shiny metal men shooting at each other and cleanly blowing up in rapidly disappearing pieces when they die.

Well, DS:E also has the fallen enemies quickly vanishing, but they take visible damage, unlike the robots in T:CA.

In DS:E, you have the telekinesis and the stasis abilities, together with a nice selection of weapons, although you can carry only four at a time. In T:CA in the on-foot parts, you... have no pickups, have otherwise the same four weapons in each mission except for a cannon replacing the rapid-fire blaster in some levels and the ability hide behind a cover and recover your health. On the other hand, in T:CA there are also the vehicle sections in which you fly more or less in a pipe or drive a vehicle on a junctionless road and shoot things with lock-on missiles or a blaster. So it might balance things out a bit.

Extras. T:CA has static artwork as extras you gain access to by leveling your characters. DS:E has an 'animated' comic with voiceovers. Sure, there are more artwork in T:CA than there are issues of the comic on DS:E, but I don't see that really making it up.

There are some extra modes beside the main storyline, but I don't think I'll be bothering with them.

I'd definitely pick Dead Space: Extraction over Transformers: Cybertron Adventures.

Wednesday, 2 March 2011

Impressions: Overlord: Dark Legend

I bought Overlord: Dark Legend (Wii) a little while back since it was rather cheap and one of the games I had briefly thought of buying.

The game pretty much resembles Pikmin. A bunch of minions buzz around you and you command them to do different things, typically attack an enemy.

Blah, you can read these things in just about any review. Instead, I'll just say what caught my eyes in the game.

First, the bugs. Not even an hour into the game (maybe 30 minutes), the game stalled for good. Then, in the third boss the game had (I think), the enemy gets stuck where my minions nor I can attack her physically. Thankfully, I had spells to do it. Note that this happened twice, and on both times that I tried to beat the boss.

Second, the shortness. It took me less than 6 hours to finish the story. All that was left was a side quest to find small statues hidden around the world. Thank goodness I didn't pay full price for the game.

I'm currently playing My Fitness Coach: Cardio Workout, Red Steel 2, Ultimate Band and Rygar: The Battle of Argus. At least the last one feels pretty bad at this point (I'm at the first boss currently). Expect to get more comments on these later on.

Thursday, 27 January 2011

More Fan Films: Fallout: Nuka Break

Here's another game-inspired fan film: Fallout: Nuka Break.

Again, it's pretty good.

Tuesday, 25 January 2011

Video: Beyond Black Mesa

I was given a link to this fan film by a friend in IRC today: Beyond Black Mesa. If the name doesn't immediately hint what it is, it's a Half-Life fan film. It's about 12 minutes long and in my opinion, very much worth seeing at least once.

I'm not a real expert on acting, but honestly, watching this beats reading the majority of fanfics I've read in the past months. The ending is not as obvious as it could've been, and I'm quite happy that the only lines are spoken by the narrator, but no one on screen says a single line. I think this takes away a lot of chance for poor acting/ overacting.

The budget for it was $1200, which is definitely more than the budget of an average fanfic. I wonder, if writing fanfics cost more, would the fanfics that were actually written be on average of higher quality than they are now?

Seeing such a thing makes me wonder, if I could participate in doing something similar as well... the answer is mostly likely "Never in a hundred years." :-)